Gen Con 2015

Pains, Sprains, and Koboldmobiles [Kobolds Ate My Baby!]

RPG1569763                                      GM: Henry Bannon

It's a kobold deathrace! There are no rules except the first across the finish line gets a trophy full of babies!

Kobolds in SPAAAAAACE [Kobolds Ate My Baby!]

RPG1569764                                      GM: Henry Bannon

What happens when a kobolds find themselves aboard a UBFO? (Unidentified Baby-Filled Object)

Vor's Mighty Marine Corps(e) [Kobolds Ate My Baby!]

RPG1569765                                      GM: Henry Bannon

How long can a kobold hold its breath in a sinking ship when there are babies on the line?

Catastrophe at the Castle at the Edge of Time [Dungeons & Dragons 4E]

RPG1569800                                      GM: Mark Bannon III

A cataclysmic force has infiltrated the grandfather clock of time! It’s up to you to throw a wrench in the cogs of disaster, before the world turns back on itself. Are you up to the task?


     Borren Drakerider | Rituals

     Gaddeth Godslayer

     Magnus the Aching | Rituals


     Paex the Brazen

     Pharrim the Sky-Witch

Mystery Inc. [nWorld of Darkness]

RPG1569766                                      GM: Henry Bannon

Join Fred, Daphne, Velma, Scooby, Shaggy, & a very special guest as they investigate the rumors of a town plagued by a fell phantom figure.


Gods of Rock [Scion: Hero]

RPG1569811                                      GM: Mark Bannon III

Grab your mighty axe and take to the stage as only a godling can! You and your band are the only thing standing between the success of your gig and chaos of titanic proportions.


Tyrannosaurus Tex [Savage Worlds Deluxe Edition]

RPG1569776 [Part 1]                          GM: Henry Bannon

RPG1569778 [Part 2]                          GM: Henry Bannon

RPG1569780 [Part 3]                          GM: Henry Bannon

A cave-in at the Los Almagres silver mine reveals a lost world filled with dangers for which the West isn't prepared: dinosaurs! (May also include ghosts and rockets)


K-Pop Zumba 

SPA1571089                                       GM: Sam Keehan

If dancing around to K-pop sounds like a fun way to spend an hour then this event is for you. It will be a basic Zumba class, so comfortable clothes are recommended.

MEGAman Deathmatch Challenge [Dungeons & Dragons 4E]

RPG1569795                                       GM: Henry Bannon, Mark Bannon III

The year: 20XX. Gangs of robots clash in the streets. Will you be the strongest? Bring your team of four & compete in this multi-round tournament to determine the ultimate Robot Masters. Small teams of robots are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of three scoring rounds, and a final championship round. Each match will last forty-five (45) minutes

Before each round, captains of each team will roll-off. The team that rolls highest will be able to choose whether their team will play as either Mavericks or Maverick Hunters. 

At the end of scoring round three the number of points will be tallied and the two teams with the most number of points will move onto the championship round. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next robot death. The two teams with the lower scores will pair off for a final round. 

Fast, frantic play is encouraged. Any robot deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree. 

In each match, numbered "respawn points" will be indicated. At the start of any dead character's turn, the robot will be restored to full hit points, all failed death saves removed, and teleported to either a random or determined respawn point. Robots standing on a respawn point when another robot spawns there are instantly killed. Encounter powers and power points refresh between scoring rounds. Daily powers, healing surges, and action points refresh between the scoring rounds and the final round. 

Additionally, a dying character can choose kill themselves outright at the start of their turn in an effort to hasten their respawn.

There are tactical disadvantages and advantages in acting first in initiative order. Robots spawn into the map one at a time during the first round but each map has unique features the only the quick and lucky will be able to unleash on their foes. The Dungeon Master acts last in each round. 


Cube [Dread]

RPG1569797                                      GM: Henry Bannon

You awake in a square room with no memory of how you got there. Who are the people in the rooms one each side of you? How can you escape?

Camp Clearwater [Dread]

RPG1569798                                      GM: Henry Bannon

The summer nights are long and hot and no one likes sleeping alone. But will that be enough to keep away the killer hiding in the dark?

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