Gen Con 2013

Matrimonial Massacre [Kobolds Ate My Baby!]

RPG1340625                                GM: Henry Bannon

RPG1340644                                GM: Henry Bannon

RPG1340645                                GM: Henry Bannon

King Torg is getting married! (ALLHAILKINGTORG!) King Torg and spouse-to-be, King Torg (ALLHAILKINGTORG!) will compete to see who can set the more lavish feast. And no feast is a feast without babies! Two tribes of kobolds face off to determine who ends up in the stew pot!


Introductory Do [Do: Pilgrims of the Flying Temple]

RPG1340321                                GM: Mark Bannon

RPG1340322                                GM: Mark Bannon

Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game about helping people and getting into trouble. Come try this fun and innovative collaborative storytelling game! For children and teens, ages 8 and up.


Old School Hack: The Iron Throne [Old School Hack Beta]

RPG1340320                                GM: Mark Bannon

Can your heroes liberate the captured mine from the cartel thugs and their minions? Come try this fun and fast-paced game based on the original Red Box. For children and teens, ages 8 and up.


Wall Eye Rumble [Monsters and Other Childish Things]

RPG1340656                                GM: Henry Bannon

The all-out Stand rumble returns! MEGA presents the newest iteration of our homebrew JoJo’s Bizarre Adventure game. Can you survive?


MEGAman Deathmatch Challenge [Dungeons & Dragons 4E]

RPG1340319                                GMs: Henry Bannon, Mark Bannon

The year: 20XX. Gangs of robots clash in the streets. Will you be the strongest? Bring your team of four and compete in this multi-round tournament to determine the ultimate Robot Masters.

Small teams of robots are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of three scoring rounds, and a final championship round. Each match will last forty-five (45) minutes.

Before each round, robots will be picked via draft. Captains of each team will roll-off. The team that rolls highest will be able to choose whether their team picks first or whether one of their players will act first in the first round of initiative. Each table will only have one copy of each robot. Taking alternating turns, each team will choose robots until each player has their own robot. 

At the end of round three, the number of robot deaths will be tallied, and the two teams with the least number of deaths will move onto the final round. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next robot death.

Fast, frantic play is encouraged. Any robot deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree. 

In each match, four numbered "respawn points" will be indicated. At the start of any dead character's turn, the robot will be restored to full hit points, full number of healing surges, all encounter powers and power points refreshed, all failed death saves removed, and teleported to either a random or determined respawn point.

Additionally, a dying character can choose kill themselves outright at the start of their turn in an effort to hasten their respawn.

There are tactical disadvantages and advantages in acting first in initiative order. Robots spawn into the map one at a time during the first round but each map has unique features the only the quick and lucky will be able to unleash on their foes. The Dungeon Master acts last in each round. 


     Air Man                      Bomb Man                      Bubble Man

     Crash Man                 Cut Man                          Elec Man

     Fire Man                    Flash Man                       Guts Man

     Heat Man                  Ice Man                           Metal Man

                    Quick Man                 Wood Man


Mystery Inc. [nWorld of Darkness]

RPG1340658                                GM: Henry Bannon

Join Fred, Daphne, Velma, Scooby, Shaggy, and a very special guest as they investigate the rumors of a town plagued by a fell phantom figure: Black John. nWoD: Mortals.


Catastrophe at the Castle at the Edge of Time [Dungeons & Dragons 4E]

RPG1340659                                GM: Mark Bannon

A cataclysmic force has infiltrated the grandfather clock of time! It’s up to you to throw a wrench in the cogs of disaster, before the world turns back on itself.


     Borren Drakerider | Rituals

     Gaddeth Godslayer

     Magnus the Aching | Rituals


     Paex the Brazen

     Pharrim the Sky-Witch


Rapture of the Evening Star [Exalted]

RPG1340619                                GM: Henry Bannon

A dark star hangs low over the western waves, oozing tarry ichor to the waters below. If this goes on, you might just have to give up a hard-won life of piracy and kidnapping and get a real job!

Characters made in the Anathema character builder.


     Red Gunner


     Retibiya the Resplendent

     Night-Blooming Jasmine

     Kahiro Chabi

     Black Razor Oubliette


Junkyard at the Edge of Forever [Dungeons & Dragons 4E]

RPG1340660                                GM: Henry Bannon

What debris collects in the dark corners of the Shadowfell? What forgotten crimes are taken by the shadow and the mist? An challenge-based Domains of Dread game.


       Alexsi                   Baell Whiteash                     Barth

       Zit                        Serafima                             Thainbren the Exiled

            Vitrea Gemhide             Golgedda Huntersbane

Tyrannosaurus Tex [Savage Worlds Deluxe Edition]

RPG1340665                                GM: Henry Bannon

A cave-in at the Los Almagres silver mine reveals a lost world filled with dangers for which the West isn’t prepared: dinosaurs! (May also include ghosts and rockets)


Cats: Eyes in the Dark [Cat]

RPG1340669                                GM: Henry Bannon

What peers out of our dreams when we sleep? The cats know. Play a cat charged with knowing the true world and see the world through cat’s eyes. For children 6 and up.


Star Wars: Rescue from the Basilisk's Den [Savage Worlds]

RPG1340323                                GM: Mark Bannon

Save your Jedi instructor from the unknown dangers that lurk in a droid factory from a forgotten war. A young Jedi adventure in the Clone Wars era. For children and teens, ages 8 and up.


      Charky                      Darbauk                      Mora Silver

                Theremin Phol                Val Scarssen

The Secret Silent Snow Show [don’t rest your head]

RPG1340666                                GM: Henry Bannon

“they are undisturbed and often feel very good. and when they die it is an easy death, usually in their sleep.” Not so for you. You can see the true world, and you may never sleep again.


Young Justice: The M13 Protocol [Mutants & Masterminds]

RPG1340324                                GM: Mark Bannon

STAR Labs’ terraforming research created a catalyst compound that can turn water to sand! Can your young heroes keep it out of the hands of the League of Shadows AND Black Manta? For children and teens, ages 8 and up.


     Aqualad                      Artemis                      Kid Flash

     Miss Martian                Robin                        Superboy


The Lonely Farmhouse [Dread]

RPG1340672                                GM: Henry Bannon

The dead walk and the world crumbled. What sanctuary will you find amid the rolling fields and crying skies? A collaborative storytelling game in the horror vein.

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